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Ultimate doom mouse movement
Ultimate doom mouse movement













The strafe key changes the left and right turn keys into left and right strafe keys.The single-key strafe controls (comma and period) are not listed in the instruction manuals.Tried the usual (rebooting, changing setting in the Nvidia control panel, the like) with no change.Īgain, it's almost like the rendering hangs for a moment when highlighting a new wall/floor/surface (but the rendering still happens in the background, so after the hitch in frames my camera *is* facing as expected).The default controls, in vanilla Doom, for the most often-used functions are as follows.ĭouble-click button 2 or double-click button 3 I'm talking any fast mouse movement turns into a slide-show, yet it's not "low frame rate" kind of stutter, but "rendering thread is not updating but things are calculating just fine* kind of stutter. If I go into a complex section of a map, with a lot of linedefs, and turn the camera along those walls, each new "highlight" that happens (the orange glow under the crosshair) causes a hiccup in frames, which stacks up into a nightmare if I try and pan the camera over a number of walls, just turning around. Turn the camera over some walls, little hitches. So, if I aim at the floor, move around, smooth as butter. Not a big deal for a wall or two, but the delay stacks up if I am moving the camera past a lot of smaller walls or surfaces. In 3d mode, highlighting walls causes a very slight delay. I'm having a terrible performance problem with UDB. So in short, anyone who stumbles over this in Google later, Ultimate Doom Builder stuttering or hitching when in 3D mode and turning the camera, if you have a panel at the bottom with texture info etc., press "~" and it will go away, making the problem disappear.

ultimate doom mouse movement

Before anyone wastes there time helping me with this, I scrolled back in this thread a bit and saw someone complaining about performance impacts from the bottom panel in 3D mode which shows info on the surface you are looking at, and how the "~" key makes that panel go away.















Ultimate doom mouse movement